Thread scheduling in 2.6 kernels
Mandeep Sandhu
mandeepsandhu.chd at gmail.com
Mon Feb 28 06:38:53 EST 2011
> What is the preemptive level you have set for your kernel,
As mentioned in my first mail, I have set the following options:
- "Preemption Model" option as - Preemptible Kernel (Low-Latency Desktop).
This, I think, means that even the kernel can be preempted (involuntarily)
- "Preempt The Big Kernel Lock"
> Check that one, and find out from your third party who provided
> scheduler, the algorithm, and how it modifies the nice values.
The scheduler being used here is Con Kolivas' "Staircase Deadline"
scheduler. It uses a priority matrix, where each process is placed at
it's "static prio" position in the matrix. Here's a short desc of the
SD desgin (taken from patch file)
+Design description
+==================
+
+SD works off the principle of providing each task a quota of runtime that it is
+allowed to run at a number of priority levels determined by its static priority
+(ie. its nice level). If the task uses up its quota it has its priority
+decremented to the next level determined by a priority matrix. Once every
+runtime quota has been consumed of every priority level, a task is
queued on the
+"expired" array. When no other tasks exist with quota, the expired array is
+activated and fresh quotas are handed out. This is all done in O(1).
>
> If the thread scheduling policy was set to SCHED_OTHER than the third
> party scheduler is been used. If you set thread schd policy to
I'm not sure what you mean here? SCHED_OTHER is the default sched
policy used for normal process' (unless explicitly changed). I think
irrespective of what sched policy is being set, there's only 1
scheduler available for use, i.e in my case, the SD scheduler. CMIIW.
> SCHED_FIFO for both decoder and rendering thread and set rendering
> thread to higher priority it will do for you. The other decoder thread
> can be in busy loop. Why do not create a notifier for decoder thread,
> so that it will wake up only when data is available.
Well, i tried something similar and that seemed to work fairly well!
I set the scheduling policy of the decoder thread to "SCHED_BATCH".
Now I'm observing that the main render/GUI thread completes its
animation and then the decoder gets a chance to run (batch mode
processing).
We're not busy-looping. Rather we're making the decoder thread wait on
a job-queue. It'll sleep as long as the job-queue is empty.
>
> Also, you need to tune your thread nr time and policies based on bit
> rate of data you are rendering. If you can run in interims of bit rate
> time both the threads, rendering and decoding, that creates a smooth
> picture. Thats the catch.
Don't quite follow you here...what is "nr time" ? I don't quite
understand what is the significance of "bit rate" for static images?
Also note that these images (JPEG) are quite small in dimensions (~
200 x 150). The memory bandwidth available from the main memory (DRAM)
to the video-rendering subsystem is quite high (~2.6Gbps), so that
won't be a bottleneck.
For me the trick to solving this issue was to NOT do decoding while
the animation was going on. Even a single decode op use to make the
animation suffer as it had fairly strict timing requirement (not hard
real-time, but close). So forcing the decoder thread to sort-of
"pause" on decoding while animation is in progress, helped.
>
> Are you using multi core to do the job or single core.
Single core. The processor has multi-threading support but that
support is disabled in the kernel config. Since this was something set
by the vendor, I'm not changing it.
Thanks,
-mandeep
>
> --Sri.
>
> On Thu, Feb 24, 2011 at 8:47 AM, Mandeep Sandhu
> <mandeepsandhu.chd at gmail.com> wrote:
>>> Quite long questions you have below...but I'll try to summarize and answer....
>>
>> I did try to be as concise as possible! :)
>>
>>>
>>> Btw, your problem description is great....I believe it helps (at least
>>> /me) to get a sense what you gonna do, what you've done and how it
>>> really works. A nice example for every one of us....
>>
>> Thanks
>>
>>>
>>>> We're working in an MIPS based embedded system, running a fairly old
>>>
>>> OK, I take a bold note here. I only have in touch with x86 32 bit, so
>>> what I am going to say might be completely wrong it is brought to MIPS
>>> realm.
>>
>> No probs...even I'm no expert in MIPS (rather my first time with MIPS
>> as well!:))
>>
>> The only thing that I found which _might_ be pertinent to our
>> discussion was that the multi-threading option for MIPS was disabled
>> ("MIPS MT options (Disable multithreading support.)" ). Since this is
>> a vendor provided config option I have not changed it. So no processor
>> MT support for apps.
>>
>>>
>>>> Linux 2.6.22 kernel (with vendor provided BSP). We write UI
>>>
>>> I remember vaguely that CFS (Complete Fair Scheduler) was improved
>>> somewhere after 2.6.22 version...I couldn't recall exactly what
>>> changes they are...
>>
>> The vendor provided linux kernel has the "Staircase Deadline"
>> scheduler patched into it...so no CFS here...
>>
>>>
>>> In fact, the latest "200 lines famous patch" also affect how scheduling works...
>>
>> Yeah I read about it (thoug I couldn't grasp how the thing actually
>> works)...I have the user-space variant of this soln running on my
>> ubuntu box :)
>>
>>>
>>> Why not shifting the network I/O to the decoder threat? or IMHO,
>>> better...another separate thread? So each other could
>>> overlap...between CPU computation and I/O.
>>
>> We have tested running the app with just the decoding bit disabled in
>> the decoder thread. The animation is pretty smooth...though thats also
>> because there's not much to do w/o the images! :)
>>
>> QT handles n/w i/o pretty well, in a non-blocking, async
>> manner...though I'm not sure if it is internally using separate
>> threads for doing so...will have to find out.
>>
>>>
>>> one is lowest, latter is highest? hmmmm if we put that back to pre CFS
>>> era, that could mean a very different time slice assignment...or in
>>> simpler word...kinda bad idea. I think if it's using nice value, it's
>>> better if the difference is around 5 or 10 by maximum.
>>
>> The idea of assigning 2 extreme pri's was to ensure that the decode
>> thread never interferer's with the main thread while animation is
>> going on. It's almost like the main thread needs "real-time" priority
>> while it's doing animation...and goes back to normal priority when
>> idle! :)
>>
>> I think SD sched uses nice values...I'm also not certain whether the
>> QT wrappers are assigning "nice" values when one tries to set priority
>> to a thread...will have to check and get back.
>>
>>>
>>> wait, so decoder just "eat" the content of the buffer without being
>>> signaled before? in other word, it just work all the time?
>>
>> I'm not sure i follow your question here.
>>
>> The main thread _copies_ raw data rx'ed from the n/w and adds it to a
>> "job queue" of the decoder thread...a fxn in the decoder thread simply
>> checks if there are any jobs in the queue...if there is...it accesses
>> the data (which was copied earlier when adding the job) and decodes
>> the image...
>>
>> This is where had the 2 types of implementations...i.e in one...this
>> job queue is checked continuously like:
>>
>> while(true) {
>> if (job-queue is NOT empty) {
>> // do decode
>> }
>> }
>>
>> And in the second implementation:
>>
>> while(true) {
>> if (job-queue is NOT empty) {
>> // do decode
>> } else {
>> // wait for main thread to signal us when a new job is available
>> }
>> }
>>
>> The "waiting" (in 2nd implementation) is done via thread
>> synchronization primitives available in QT
>> (http://doc.qt.nokia.com/4.6/qwaitcondition.html)
>>
>>>
>>>
>>> I think this is the problem and that's why I proposed to isolate the
>>> network I/O into separate thread. It's like ping pong, main thread
>>> push new data, decoder thread wait...it is then woken
>>> up..decoding...main thread waits....
>>>
>>> Technically it is called priority inversion..if I got it correctly
>>> about your situation.
>>
>> Hmmm...n/w io doesn't seem to be affecting animation perf of main
>> thread (as pointed above)...it's just that when the decoder thread has
>> a job to do..I need it to be preempted by the main thread so it can
>> complete its animation w/o the other thread taking away precious CPU
>> cycles...
>>
>> I'm going to try an "renice"-ing the decoder thread to a higher value
>> and see if it changes the behaviour in the 2nd implementation (where
>> we don't busy-loop)...
>>
>>>
>>> Fixed? I don't think so. CFS is kinda using "delta" i.e if current
>>> task runs for x and other which is waiting is y, then for the next
>>> round, others deserve some kind of weighted x-y.
>>
>> SD sched, i think, assigns a fixed quota of runtime (= timeslice?) and
>> if the process uses up this quota...it's priority is reduced to the
>> next level....
>>>
>>>> - How can I find out if the kernel supports NPTL (kernel managed
>>>> threads) or plain old linux threads (user-space managed threads)?
>>>
>>> I think this trick might work: Check /proc/<pid>/maps or use pmap.
>>> NPTL ones usually maps libtls in its process address space
>>
>> pmap's not available! :(
>>
>> and i couldn't see libtls mapped in this process's addr space (is it
>> really libtls? why would we have TLS library for NPTL?...isn't libtls
>> used for SSL communications?)
>>
>>>
>>> so, no coreutils/util-linux/util-linux-ng?
>>
>> coreutils is there.....but most commands are stripped down/lightweight
>> versions of the originals! :)
>>
>>>
>>>> Any other way to get more thread related info about a running application?
>>>
>>> everything under /proc/<pid>? have you checked that?
>>
>> This helped a little!
>>
>> I can see the threads spawned by the main thread under
>> "/proc/<pid>/task". This dir lists pid's of all the threads started by
>> the parent proc...and contents of individual dir (pids) is same as
>> "/proc/<pid>"...
>>
>> Here I could find out my decoder thread's ID...but again contents of
>> that dir does not show info like priority/nice value etc...
>>
>> Thanks again for your inputs. I'll keep posting my findings
>> here...till I get a satisfactory soln to this issue.
>>
>> Regards,
>> -mandeep
>>
>>>
>>> --
>>> regards,
>>>
>>> Mulyadi Santosa
>>> Freelance Linux trainer and consultant
>>>
>>> blog: the-hydra.blogspot.com
>>> training: mulyaditraining.blogspot.com
>>>
>>
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>
>
>
> --
> Regards,
> Sri.
>
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